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SOMA developers shared their plans for the future

Разработчики SOMA поделились планами на будущееAfter the premiere of the SOMA decreased sales of another creation Studio Amnesia: The Dark Descent.

It’s been six months since then, as a philosophical-horrible SOMA was born, and created her Studio Frictional Games have decided to sum up some results, at the same time making for myself some conclusions.

According to the developers, since the release of the game on September 22 last year, the number of copies sold SOMA barely crossed the mark of 250 thousand. This, of course, is not bad (about 20 to 30 thousand pieces, and Frictional Games will fully cover all your production costs), but also not a fountain. Especially when compared to other recent indie hit Firewatch who went to the world in the amount of 500 thousand copies.

Meanwhile, the Swedes don’t despair, because the game that they spent five years of his life, still sold (approximately 125 units per day). But why such modest volumes, says Frictional Games and then offers the answer: probably, all the matter is that SOMA is a mixture of two genres, and therefore can not fully meet the expectations of any fans of horror, fans of science fiction.

Worse, after the premiere of the SOMA decreased sales of another creation Studio Amnesia: The Dark Descent. And igrodely again blame vaguely defined genre first (supposedly people had already decided that a horror movie 2010-the year of the same type — although in reality they are very different — and not to take).

In General, Frictional Games came to the conclusion that in order not to risk the team will do from now on, any fiction with a minimum of horror elements, or horror with the minimum of fiction. Moreover, the makers SOMA now intend to make two games at the same time! So they say, and gamers will be more likely to please releases, and less likely to completely burn through, if something went wrong.

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