Home / Game / Created a game about post-apocalyptic Crimea

Created a game about post-apocalyptic Crimea

Создана игра про постапокалиптический КрымThe events take place in 2061.

Ukrainian-Polish team TallTech created a role-playing game Krai Mira, made in the style of the legendary Fallout, which develop on post-apocalyptic territory of the Crimea.

“Post-apocalyptic surroundings of the earthly Paradise, turned into a man-made desert, shows what can happen to a society that blindly accepted the lie for the truth,” said the founder TallTech Rostislav Kravtsiv.

According to legend, the events take place in 2061 on the Islands – the land, the survivors after a global catastrophe. “Of the epidemic, poverty, looting and debauchery threw mankind back by many centuries… In this grim reality was born a new civilization,” reads the project description.

There are seven specializations of the main character, which is defined when creating the game – for example, a technician, rogue, or hunter. The choice affects the set of the original hero’s skills, his strengths and weaknesses.

The game has no linearity and a plot before the hero have a lot of ways of development. Fight for survival will not only with people but with monsters. The game offers turn-based battles with area damage, gambling in peaceful locations, quests, random encounters, looting.

Initially, the idea was implemented in an online project Crimea, which has degenerated into a game Krai Mira. Demo version of the game first came out in 2007 and consisted of nine locations. In 2013, the team Kravtsiv took over the game.

“When you consider the original plans for 2013, but now the game is at 200%, as was implemented in the open world, the system of stats, perks, mini games, reputation in the cities, trade, protection of caravans, radiative forcing, over 30 random locations with 70 variations of the groups of mobs on them, 15 settlements and about 20 plot locations”, – he said.

Check Also

Video games and musical theatre: 2023’s most unlikely crossover?

There has been a remarkable intersection between video games and musical performance this year, from …